Role: Music, sound design and performance
Play the game
Game project page
The viewers are invited to explore a dystopic urban environment and it’s possible futures through the eye of a mythical AI god while listening to speculative field recordings and future folk music.
The chaotic urban setting of Rites Network explores the city as a collection of events happening outside of time, creating sceneries with multiple outcomes and haunted by a variety of possible narratives. These narratives are being forecasted by an AI god. Coupled with the speculative folk sounds of it’s never occuring future the world of Rites Network simulates possible ways of overcoming the outdated, and painful now to reach a yet unknown tomorrow.
Concept and development and performance: Rites Network
Music and sound design: Tamas Marquetant, Andras Molnar
Visuals: Tamas Pall, Jelena Viskovic
*Commissioned by Victoria & Albert Museum London
Year: 2017